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Upperdeck
Rush of Ikorr
Rush of Ikorr is a multiplayer trading card game set in a mythic sci-fi universe where players command powerful factions and avatars to battle for control of Ikorr. Matches focus on strategy, deck synergy, and resource management, with both solo and team-based gameplay modes that reward coordination and planning.
Role
UI Artist & UX Consultant
Platform
Tabletop & Tabletop Simulator
Year
2026
Overview
Worked as a UX consultant on Rush of Ikorr, helping refine the usability and structure of in-game UI systems. Focused on validating layout decisions, improving information hierarchy, and ensuring menus and interface containers were logically organized for player clarity. Also contributed to the design of UI icons and DLC borders, maintaining visual consistency across gameplay and expansion content.
Approach
Designed player-focused UI by translating gameplay needs into clear, structured, and intuitive interfaces through iteration, collaboration, and UX principles.
UX Consulting
Scroll to view the type of UX Consultation I offer
UI Button Systems & Containers
Designed scalable UI buttons and containers with clear hierarchy, consistent states, and responsive layouts for use across menus and gameplay interfaces.

Window Containers

Card Inspect Container Versions

Various Buttons

Window Containers
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User Interface Iconography
Designed a cohesive UI iconography system focused on clarity, readability, and consistency across multiple interface states. Icons were created to support gameplay and menu navigation, ensuring quick visual recognition at small sizes while maintaining a unified visual language across the UI.


Menu UI Iconography

Profile Picture DLC Borders
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