top of page

SkyReacher
SkyReacher Entertainment
SkyReacher is a block-based adventure and survival progression game where players start on their own floating island and work their way up through exploration, crafting, and combat. Inspired by games like Skyblock-style survival experiences, it blends farming, mining, building, and RPG progression into one loop-driven gameplay experience.
Role
Senior UI/UX Designer
Platform
Console, Mobile, & PC
Year
2025-2026
Overview
Supported UX development by producing wireframes and user flows for key gameplay and menu systems. Created interaction icons used throughout the UI to clearly communicate player actions, system states, and navigation cues, improving overall usability and visual clarity.
*Was previously called 'High Realms' before the name rebrand*
Approach
Keeping user flows and wireframes in mind to define structure and navigation, then designed UI components such as interaction icons and interface elements to ensure clarity, consistency, and intuitive gameplay experience.
Wifeframes & User Flow
Produced wireframes and user flows to translate gameplay systems into structured user experiences. This process defined navigation paths, screen hierarchy, and interaction flow, ensuring consistency and intuitive progression across the interface.
UI Button Systems & Assets
Designed scalable UI buttons and containers with clear hierarchy, consistent states, and responsive layouts for use across menus and gameplay interfaces.


bottom of page






