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SkyReacher

SkyReacher Entertainment

SkyReacher is a block-based adventure and survival progression game where players start on their own floating island and work their way up through exploration, crafting, and combat. Inspired by games like Skyblock-style survival experiences, it blends farming, mining, building, and RPG progression into one loop-driven gameplay experience.

Role

Senior UI/UX Designer

Platform

Console, Mobile, & PC

Year

2025-2026

Overview

Supported UX development by producing wireframes and user flows for key gameplay and menu systems. Created interaction icons used throughout the UI to clearly communicate player actions, system states, and navigation cues, improving overall usability and visual clarity.
*Was previously called 'High Realms' before the name rebrand*

Approach

Keeping user flows and wireframes in mind to define structure and navigation, then designed UI components such as interaction icons and interface elements to ensure clarity, consistency, and intuitive gameplay experience.

Wifeframes & User Flow

Produced wireframes and user flows to translate gameplay systems into structured user experiences. This process defined navigation paths, screen hierarchy, and interaction flow, ensuring consistency and intuitive progression across the interface.

UI Button Systems & Assets

Designed scalable UI buttons and containers with clear hierarchy, consistent states, and responsive layouts for use across menus and gameplay interfaces.

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Interested?

See more of what I worked on in SkyReacher!

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Janeska Paredes

UI/UX Designer | Game UI Artist
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Diamond Bar, CA.
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© 2026 Janeska Paredes. All rights reserved.
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