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Distinct Possibility Studios

Reaper Actual

Reaper Actual is an open-world, persistent first-person shooter (FPS) where hundreds of players compete in massive PvPvE battles. Set on a war-torn island called Marova, it combines tactical extraction-style combat with an MMORPG-like living world, allowing players to build bases, level up operators, and complete faction missions.

Role

UI/UX Design & Iconography

Platform

PC

Year

2025

Overview

As a UI/UX Designer on Reaper Actual, I designed and produced a wide range of UI assets for an online multiplayer FPS, including HUD elements, crosshairs, menus, and in-game interface components. Created faction branding and logos for both in-game use and community platforms such as Discord, helping establish a cohesive visual identity across the player experience. Collaborated with the development team to deliver functional, visually consistent UI that supported gameplay clarity and immersion.

Approach

My process combines UX thinking with game UI craftsmanship. I begin by identifying player goals and pain points, then translate those insights into clear user flows, wireframes, and polished visual designs. Through collaboration and iteration, I create interfaces that enhance gameplay, improve clarity, and strengthen the overall player experience.

World Map Design 

Collaborated with the development team to refine the world map experience by establishing point-of-interest placement, legend structure, and iconography. Focused on creating a clear visual hierarchy that improved map readability and helped players easily locate gameplay destinations, resources, and key areas of interest. Designed and implemented map icons that aligned with the game's visual style while maintaining usability across different map scales.

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Faction Icons

Faction & Branding Design

Created faction icons that served as key visual identifiers within the game and across community platforms. Designed each icon to reflect the faction's unique identity while maintaining consistency within the overall art direction. Adapted the artwork for Discord stickers and social assets, ensuring legibility and visual impact across various use cases and sizes.

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Scroll to see various Faction Types

Settings Menu Design

Worked closely with the Senior UI/UX Designer throughout the UI development process, helping translate UX direction and wireframes into final in-game interfaces. Contributed to layout decisions, visual refinement, and iteration based on feedback to ensure a cohesive and player-friendly experience.

Scroll to view Menu Designs for Settings
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Interested?

See more of what I worked on in Reaper Actual!

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Janeska Paredes

UI/UX Designer | Game UI Artist
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Diamond Bar, CA.
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© 2026 Janeska Paredes. All rights reserved.
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